Behind the Scenes of Fallout, the Gaming World’s Most Unexpected Small Screen Triumph

The Fallout TV show has made a triumphant return to Prime Video, and it's safe to say that audiences were delightfully shocked by the caliber of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture different facets of the gamer's experience.

There was Lucy the vault dweller, attempting to act with integrity and finding that the ruined world made that incredibly hard; Max, the Brotherhood of Steel new recruit, who begins to question his faction's leadership and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any moral compass out in the radioactive wastes.

Building Anticipation for a New Chapter

The show's first season conclusion unveiled crucial details about who helped cause the global annihilation that sealed a population in subterranean shelters for an extended period. It also posed numerous mysteries unresolved for the next installment – and, on this occasion, expectations are significantly higher.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks one of the series creators.

“Starting the initial season, people were like, ‘Just don't mess it up’,” adds Todd Howard. “We’re over the moon with the reception to the show, so now people are coming in with more enthusiasm and new expectations.”

The Mojave Beckons for the Next Installment

The second season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the franchise, despite the fact that it was a bit broken at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” explains Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to translate into the show.”

In the series narrative, a long time has passed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators suggest that it acknowledges the gamer's experience.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its production team insisted on physical models and locations were fabricated, mirroring the cobbled-together nature of the settlements in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a green screen,” says another of the showrunners. “The key objective of an adaptation, particularly of a video game, is to appear as if it’s authentic.”

Indeed, virtually each creature you see on-screen is physical, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are portrayed by practical effects, and were by all accounts pretty frightening up close.

A Labor of Love

The Fallout series works because it is crafted by accomplished storytellers who are also dedicated players, with the help of the original creators behind the video games. This shared passion for the lore is evident in the final product.

The second season is debuting on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the previous season. This schedule will foster a different viewing experience, something the creators themselves are eager to observe.

“It delves deeper, it’s more expansive, it’s wittier, it has a lot of surprises,” promises the game director. “I am excited to seeing what people think.”

Holly Ferguson
Holly Ferguson

Elena Voss is a passionate crafter and writer with over a decade of experience in DIY projects and home decor.